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1Farming Guide Empty Farming Guide Mon Oct 17, 2011 10:30 am

Eshtaol

Eshtaol
This has been copied and pasted from old forums. If any information is out of date, THAT'S JUST TOO BAD. Happy

This guide is to share my farming routes/other information, for those people who have never really trained farming, or just don't know how.
Hopefully by the end of this guide and after a bit of advice, you'll have a nice green thumb like myself and Emmy (yes I am a FREAK! ^_^)


Contents:
Post 1 - Introduction and The Basics
Post 2 - Main farming patches and their locations and access
Post 3 - Seeds, levels and payment options
Post 4 - Farming strategies
Post 4 - Hints and Tips

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What you'll need to start off:
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Secateurs, Trowel, Spade, seed dribbler, Rake, Buckets (about 30-60+), Watering Can. All of which can be bought at a farming store.

All of these can be stored with your very own handy, dandy and slightly mentally challenged, Leprechaun, whom you can find at nearly any farming patch.
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Additional optional items include:
Amulet of farming (You can have as many as you can buy, and they're also available from any farming store), but pretty useless, unless you want to use it on a flower patch, and to be honest, why would you bother? Any alotment patches you plant you should really pay a farmer to look after if you're worried about it dying, and you can only use a farming amulet on one patch, and if you're utilising most of the alotment patches, it's not that helpful to only be able to watch one with the amulet.

Amulet of Nature: Untradable, and requires crafting to make, but you can request assistance from someone with the appropriate level.
This is really handy, especially for herbs, which you can't ask a farmer to look after for you. It will also tell you when your patch has finished growing, which is also great if you're chain farming.

Super Compost vs Normal Compost:
In my opinion, never bother with normal compost unless you've a really low farming level and you just want a bit of extra exp. Super compost takes about the same amount of time to make as normal, and as you can buy pineapples for 2gp each to make super compost, there's really not a price issue either. Also, in my experience, normal compost doesn't work that much better than no compost at all, so always go the super.

When you're just starting out with farming, the first thing you should probably do, is make youself some compost. 15 items are required to fill a compost bin, and once you fill it, you need to close it; it'll take about an hour to become useable compost. Then all you need to do is use a bucket on it to get 15 buckets of compost. There are 4 compost bins; one at each alotment patch. Using compost on your patches will both decrease the chance of disease, and increase the harvest. The items for making compost and super compost are as below:
Normal Compost: Pretty much any organic items that don't come under the super compost category, including weeds.
Super Compost: Pineapples, watermelons, Jangerberries+, any tree roots, Coconut husks, herbs Avantoe+, etc.
If you're not sure whether something will make compost or super compost, simply use it on a farmer at an allotment patch.

Paying Farmers:
At nearly any patch, you'll see a farmer wandering aimlessly around. If you don't want your nearby crops to die, they can usually look after them for you, for a price (See post 3 for more details). Most patches you'll be able to pay a farmer to look after, except flower, herb and special patches (excluding Calquat and Spirit Trees). In my opinion, you should pay a farmer to look after any seeds that are either expensive or you can't afford to lose, or that the payment price largely exceeds the value of the seeds. I highly recomment paying for all trees, probably with the exception of banana trees. Even if you're paying a farmer, you should still use supercompost on any crop that has a variable harvest (you shouldn't waste it on trees, bushes, etc that you've payed a farmer to look after).

Planting Trees:
To plant a tree or fruit tree, you'll need a tree seed, plant pot, trowel and watering can. Simply use the seed on the plant pot, water it, and it'll grow into a sapling. Then, all you have to do is use the sapling on the appropriate empty patch, and you're done. When it's grown and you want to plant something new, just cut it down, use a spade on the stump, and it's fresh for another plant.
A simple trick to save pots; one you've planted your tree, just use the empty pot on the patch with a trowel in your inventory, and you'll fill it up again and ready for a new sapling.

2Farming Guide Empty Re: Farming Guide Mon Oct 17, 2011 10:31 am

Eshtaol

Eshtaol
For this part I will only be including the main patches that I farm. Therefore, this won't include patches such as hops.

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The herb patches are as following:

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- - -- Catherby - - - - - - - - - - - - - - - - - Port Phasmatys- - - - - - - -N-E East Ardougne- - - - - - - South Falador- - -
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- - - - - Troll Stronghold - - -

Available Teleports - from closest to furthest.

Catherby
- Catherby Teleport [lvl 87, Lunar] 3 Astrals, 3 Laws, 10 Waters.
- Camelot Teleport [lvl 45] 5 Airs 1 Law

Port Phasmatys
- Fairy Ring (Code ALQ) [requires starting Fairy Tale p2.] Requires Dramen Staff
- Ectophial [requires completion of Ghosts Ahoy!]
- Kharyll (Canifis) teleport [lvl 66 Ancient]

NE East Ardougne
- Ardouge Cape 3 Teleport [requires completion of Ardougne Diary tasks easy, medium and hard. 1 Teleport per day, unless you have completed the Elite section of the diary]
- Skills Necklace -> Fishing Guild Teleport
- Fishing Guild Teleport [lvl 85 Lunar]
- Fairy ring (Code: BLR to Legends' Guild) [requires starting Fairy Tale p.2)
- Ardougne Teleport [lvl 51 teleport] 2 Waters, 2 Laws

South Falador
- Cabbage Teleport (FTW!) [requires Explorers' Ring 3]
- Glory -> Draynor Village
- Falador Teleport [lvl 37] 3 Airs, 1 Water, 1 Law

Troll Stronghold
- Trollheim Teleport [lvl 61] 2 Laws, 2 fires.

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Available Teleports - from closest to furthest.

Falador
- Falador Teleport [lvl 37] 3 Airs, 1 Law, 1 Water.

Gnome Stronghold
- Spirit Tree (From GE*, Gnome Village, Poison Wastes, Spirit Tree patch, mobilising armies) [Requires Gnome Tree Village quest]
- Gnome Glider to Grand Tree (From: Al Kharid*, White Wolf Mountain, Karamja or Feldhip Hills) [Requires Grand Tree Quest]
- Games Necklace -> Barbarian Outpost Via Shortcut [lvl 37 agility] (Not recommended)

Lumbridge
- Home Teleport -> Lumbridge
- Lumbdrige Teleport [lvl 31] 3 Airs, 1 Law, 1 Earth.

Taverly
- House Teleport (if house is in Taverly[lvl 10 Construction]) [lvl 40] 1 air, 1 Law, 1 earth.
- Falador Teleport [lvl 37] -> Rune to Taverly. 3 Airs, 1 Water, 1 Law
- Games Necklace -> Burthorpe Games Room -> Rune to Taverly

Varrock Castle
- Varrock Teleport [lvl 25] 3 Airs 1 Law, 1 fire.
- Spirit Tree -> Grand Exchange (Requires Gnome Tree quest)

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Available Teleports - from closest to furthest.

Brimhaven
- Spirit Tree Patch (From GE, Gnome Stronghold, Gnome Village, Poison Wastes, Spirit Tree patch, mobilising armies) [Requires Gnome Tree Village quest and Farming lvl 83]
- Ardougne Teleport -> Boat to Brimhaven (costs 30 Gold).
- Shilo Village -> Jungle Cart -> Brimhaven (costs 10 gold) [requires completion of Shilo Village quest]

Catherby
- Catherby Teleport [lvl 87, Lunar] 3 Astrals, 3 Laws, 10 Waters.
- Camelot Teleport [lvl 45] 5 Airs 1 Law

Gnome Stronghold
- Spirit Tree (From GE*, Gnome Village, Poison Wastes, Spirit Tree patch, mobilising armies) [Requires Gnome Tree Village quest]
- Gnome Glider to Grand Tree (From: Al Kharid*, White Wolf Mountain, Karamja or Feldhip Hills) [Requires Grand Tree Quest]
- Games Necklace -> Barbarian Outpost Via Shortcut [lvl 37 agility] (Not recommended)

Lletya
- Teleport Crystal

Gnome Village
- Spirit Tree (From GE, Gnome Stronghold Gnome Village, Poison Wastes, Spirit Tree patch, mobilising armies) [Requires Gnome Tree Village quest]
- Fairy ring -> South Tree Gnome Village (CIQ) [requires Fairy Tale P2]

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Available Teleports - from closest to furthest.

Champion's Guild
- Combat Bracelet -> Champion's Guild
- Canoe -> Champion's Guild (From Edgevill, Barbarian Village, Lumbridge) [requires minimum of 12 Woodcutting, and a Hatchet]- Varrock Teleport -> Run to Champion's Guild

Etceteria
- Spirit Tree Patch (From GE, Gnome Stronghold, Gnome Village, Poison Wastes, Spirit Tree patch, mobilising armies) [Requires Gnome Tree Village quest and Farming lvl 83]
- Fairy Ring -> Miscellania (CIP) -> Run to Etceteria
- Lyre Teleport to Relekka -> run to docks -> Sail to Miscellania -> Run to Etceteria.

Monastary (South of Ardougne)
- Ardougne Cape -> Monastary Teleport
- Fairy Ring -> Tower of Life (BLR) -> Rune to Monastary.
- Ardougne Teleport -> Run South to Monastary.

Rimmington
- House Teleport (If your house is in Rimmington) [requires lvl 40 magic] (1 air, 1 Law, 1 Earth]
- Skills Necklace -> Crafting Guild -> Run south to Rimmington.

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Available Teleports - from closest to furthest.
(I'll skip the Spirit Trees, as I'm sure you know how to get to them, and I doubt you'd do them reguarly anyway)

Cactus, Al Kharid:
- Glory Teleport -> Al Kharid
- Duel Ring - Duel Arena

Calquat, Tai Bwo Wannai
- Fairy Ring -> Karamja (CKR?)
- Spirit Tree Patch -> Brimhaven, run to Tai Bwo Wannia.
- Ardougne Teleport -> Boat to Brimhaven -> Run to Tai Bwo Wannai

Jade Vine, Ardougne
- Ardougne Teleport
- Fairy ring -> Tower of Life (BLR) -> Run to Ardougne

Bittercap Mushroom, Canifis
- Fairy Ring -> Canifis (CKS)
- Kharyll (Canifis) teleport [lvl 66 Ancient]

Evil Turnip & Belladonna, Draynor Manor
- Explorer's Ring -> Cabbage Port -> Run to Draynor Manor (use shortcut if able)
- Glory Teleport -> Draynor Village -> Run to Draynor Manor


* = Recommended.

3Farming Guide Empty Re: Farming Guide Mon Oct 17, 2011 10:33 am

Eshtaol

Eshtaol
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**Note**
The Jade vine requires that you do "Back to my roots" before you can plant it. If you don't remove the plant after you check it's health, it will grow wild until you have to defeat it, get a new seed, and plant it again.
You also get experience for planting seeds in most cases, however, I have not included it in these tables, in order to keep it simple. Planting exp is usually very small so shouldn't affect overall plans much.

4Farming Guide Empty Re: Farming Guide Mon Oct 17, 2011 10:33 am

Eshtaol

Eshtaol
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Herb Strategy

Items needed:
* 4-5 Herb seeds (5 only if you can use the patch at Troll Stronghold).
* 3 law runes, 2 fire runes, 5 air runes (or appropriate staff)
* Ectophial
* Dramen Staff
* Explorers' Ring (3) or charged Glory

Highly recommended Items:
Either a spirit terrorbird or bull ant familiar & Run scrolls
4 marigold or Limpwort seeds (for money and a lil extra exp)
(probably more to be added)

Strategy:
Please note that this is how I do my herb runs. You may find that you can think of ways that suit your more. It's just a general recommendation to give you an idea of how it can be done. My strategies usually involve more running, and are set out for convenient banking.

1. Teleport to Trollheim using Trollheim teleport (2 laws 2 fires). Head West down the hill and past a Troll camp, up the small hill and into the entrance. South, through the south western door, north and up a ladder.
2. Glory/Explorers' Ring -> cabbage patch/Draynor Village. Go north to the herb/allotment patch and plant your seed. Bank in Draynor Village if you need to.
3. Ectophial -> Port Plasmatys. Run north and then west until you reach the patch.
4. Go south of the patch to the fairy ring. Dial BLR (Alternatively, you can teleport to Ardougne and run to the patch). Head to the patch NE of East Ardougne.
5. Camelot Teleport (1 law 5 Air) -> Camelot and run to Catherby. Bank here if you need to and plant your last herb in the patch to the north.

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Full Farm Run Strategy

All Items needed:
(Note that you can leave out any of these which you can't/don't want to do).
Seeds:
-- 5 Herb seeds
-- 4 flower seeds (Marigold or Limp recommended).
-- Up to 32 Allotment Seeds (Sweetcorn, Strawberry or Watermelon recommended)
-- 12 Hops Seeds (Wildblood recommended)
-- 4 Bush Seeds (Poison Ivy highly recommended).
-- 1 Mushroom Spore
-- 2 Evil Turnip Seeds
-- 1 Belladonna seed
-- 1 Cactus seed
-- 5 Fruit Tree Saplings
-- 5 Tree Saplings
-- 1 Calquat Seedling
-- 1 Spirit Tree Sapling

Other:
- Law runes, 3 fire runes, Air Staff, water rune
- Dramen staff
- Ectophial
- Explorers Ring (3)
- Charged Glory
- Axe/hatchet
- 30 gp
- Skills Necklace
- Combat Bracelet
- Noted payment for farmers (depending on what crops/trees you grow)
- Gloves (if you're harvesting Belladonna)

Highly recommended Items:
Either a spirit terrorbird or bull ant familiar & Run scrolls
Fremmenik Boots
Karamja Gloves (for half price boat ride to Karamja).
Seers Headband (For closer teleport to seers, taking you closer to the Hops patch north-west of seers).
Tinderbox for burning wood from grown trees

Strategy:
Part A
Items for this section:
-- 5 Herb seeds
-- 4 Flower Seeds
-- 32 Allotment seeds
-- 1 Fruit Tree sapling (plus payment) (You can withdraw this in Catherby)
-- Hatchet (as previous)
-- 1 Mushroom Spore
-- 1 Belladonna
-- 2 Evil Turnip Seeds *
-- 4-12 Hops seeds
-- Dramen Staff
-- Ectophial
-- Explorers' Ring (3)
-- 4 Laws, 2 fires, air staff

1. Teleport > Trollheim > Herb (1) in My Arm's Patch.
2. Teleport Camelot > Run to Catherby** > Herb (2) & Flower (1) (allotment if you wish).
3. East of catherby > Fruit Tree patch (1)
4. Cabbage Port > Cabbage patch. Plant herb (3), flower (2) (and allotment).
5. Run to Draynor Manor for Belladonna (if you have the level) and Evil Turnip
6. Ectophial > Port Plasmatys patch (Herb (4), flower (3), allotment).
7. Head south of patch to Fairy Ring. Then dial CKS and plant Mushroom spore.
8. Fairy Ring BLR > Run north-west of legends to last Herb (5), flower (4) and Allotment patch.
-- Bank in Zanaris --

Part B
Items for this section:
-- Dramen Staff, Air Staff
-- 4 Bush Seeds
-- 1 Calquat Sapling
-- 1 Cactus seed
-- 30 gp
-- 1 Fruit Tree (plus payment)
-- Hatchet
-- Skills Necklace (Or teleport to Rimmington)
-- Combat Bracelet
-- Charged Glory

9. Return to Fairy Ring. Dial CIP. On Miscellania, plant your Berry seed (1) ***.
10. Return to fairy Ring. Dial DJP. Head west to Berry patch (2).
11. Run north-east to Ardougne. Kill/check health/replant Jade Vine (optional).
12. Sail to Karamja and plant a Fruit Tree (2). (If you have a spirit seed, you can plant it either here or on Miscellania).
14. Travel to Tai Bwo Wannai village and plant a Calquat (if you have the level).
15. Skills Necklace > Crafting Guild. Run south to the Berry Bush (3).
16. Combat Bracelet > Champions Guild. Plant Berry Bush (4). Optionally, you can go south to the hops patch and plant a crop.
17. Glory Teleport to Al Kharid. Plant a cactus.
-- Bank in Al Kharid --

Part C
Items for this section:
-- Air Staff
-- 3 Fruit Trees (plus payment)
-- Hatchet
-- 5 Trees (plus payment)
-- 2 Laws, 1 fire, 1 Water (OR instead of water, 1 earth + 4 Hops seeds IF you have a house in Yanille, see note below).
-- Elf Crystal

Recommended:
Tinderbox.

18. Teleport > Falador OR If your house is in yanille, House Teleport, exit house and go east to Hops Patch (2). Then, head back to your house portal and exit through your Falador Portal (if you have it).
In Falador, plant Tree (1) in the park.
19. Run from Fally to Taverly. Plant another Tree (2).
20. Home Teleport > Lumbridge. At the back of the castle grounds, plant another Tree (3).
21. Teleport > Varrock. Plant a Tree (4) in the Castle gardens.
22. Run north of the GE and use the Spirit tree to get to Gnome Stronghold. To the east, plant a Fruit Tree (3).
23. To the west, plant your last Tree (5).
24. Use the Spirit Tree to Gnome Village. Leave the village and plant your 4th Fruit Tree.
25. Elf Crystal > Lleyta. Plant your last Fruit Tree (5).

* Here I recommend an extra turnip seed, as it only takes 5 minutes to grow and sometimes you'll be present for the growing phase.
** If you wear the Seers Headband , you can teleport to Seers village, run north to the Hops patch and plant a crop, then either take off your helm for a quick teleport to Camelot, or run back through Seers and talk to Geoffry (Flax) on the way to Catherby.
*** There's two other options for getting to Miscellania, both of which are probably faster than using the fairy ring. One, is if you are 82+ farming, you can plant a spirit tree there and teleport to the berry patch from Varrock, etc. The other is to use an Enchanted Lyre to teleport to Relekka, running to the docks and taking the ship (from there you can use Fremmenik boots for the shortcut to Ectera).

Some extra notes on this guide:
* Note that this guide heavily relies on Fairy rings and enchanted jewellery as economical transport. You may find that you prefer teleport spells, or your own methods of getting to the different locations, so feel free to make your own adaptations.
* This is as close to an utilisation of most of patches as possible, and I've tried to design this method for easy banking without too much juggling of items. You may find that this farming trip is too long for your liking, so don't be afraid to cut things out and focus on the big experience patches.
* I've purposely put herbs first in the full run, even though many people prefer not to do this in preference for a shorter run. However, since herbs are both the most profitable and almost the fastest of crops to grow, you'll find that by the time you have completed your full run, your herbs will be nearly finished growing, depending on how fast you visited your other patches. This means that you can finish your full run, return a few minutes later and harvest your herbs, then replant them again in one go.

However, even little things like berry bushes and the three hops patches can add up in exp. Special patches like Evil Turnip, Belladonna and Cactus are patches which are not far out of the way and reward with a little extra exp. Growing Wildbloods can result in over 500exp per patch, which also contributes in the long run.


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5Farming Guide Empty Re: Farming Guide Mon Oct 17, 2011 10:34 am

Eshtaol

Eshtaol
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Tips and hints for herbs:
- If you're conscious/worried about expensive herbs dying, plant your highest/most valuable seed at My Arms patch near Trollheim, and plant expendable herbs in the other patches.
- If you're after money over experience, or a little of both, toadflax is the safest option (considering the price of the seed and the value of the herb).
- For money, and if you have a bit to invest, ranarr and snapdragon are good money makers.
- For experience, go for the highest herb you can grow. You will nearly always make a profit on average (including the herbs that die).
- When working out the cost/profit ratio for herb seeds, I prefer to work out as an average of 6 herbs per seed (likely you'll usually get more). Once again, this average includes herbs that die.
- Always, I mean always, use super compost for herbs, even at My Arm's patch. Not only does it help prevent disease, but also increases your harvest.
- If you're interested in herblore, you will nearly always make a profit by growing your own herbs, buying the seconds, and making them into potions.
- Grimy and clean herbs can now be noted by using them on a Leprecaun, which can help to save space.
- A Nature Amulet is useful for herbs, especially more valuable herbs, to see if they've become diseased. You can also use one on the last patch you do to be alerted when it's finished growing so you can harvest them.

General Tips:
- Keep your roots from digging up trees, as you can use them for supercompost.
- If you have it, use your inferno adze to cut down farmed trees like willow or maples (ones you don't really need to keep the logs for). Saves a bit of time.
- Use supercompost for anything that has a varied harvest (herbs, allotments, etc), even if you're paying a farmer. Super compost also increases your harvest.
- Magic secateurs from Fairy Tale p1 are highly recommended for herbs, allotments and hops.
- To make a return on Willow trees, you can check their health and come back to cut off their branches. Since these are a summoning second, they sell ok in the G.E.

Familiars that help with farming:
- Dreadfowl Small farming boost
- Compost Mound Generates compost, also can get normal compost by using a bucket on it.
- Stranger Plant 1-5 farming boost, depending on your level.
- Giant Ent Gives you a chance of getting an extra harvest when harvesting: Fruit, cacti and belladonna, and although the game guide doesn't mention it, berries as well.
- Wolpertinger Double exp and harvest for berries. This familiar is rather void for berries in my opinion, as the ent has a similar effect (but not as reliable), but is way cheaper and lower summoning level requirement.


Some Extras to fit in on your Farming runs:
- If you use the Fairy Ring to the Legends' Guild, you can quickly stop by to recharge your Combat Bracelet and Skills Necklace, and bank if you need to.
- When in Catherby, be sure to buy your daily limit of Seaweed (80) and Pineapples (40), for 240gp from the General Store. He is even nice enough to note them for you, and you can use the pineapples for Supercompost!
- If you do the detour to Yanille, talk to Bert to get your daily delivery of sand.
- When in Seers' Village, if you bring your Seers Helm you can talk to "Flax" to get your daily noted flax.
- In varrock, wack on your Varrock armour to buy battlestaves from Zaff.

Some extras about utilising exp:
- Each round of Poison Ivies (4) gives 3,896 exp. They take 2:30 to grow. If you were to do them 3 times a day, that's 11,688 exp, or 4 times a day, 15,584.
- The special patches (Evil Turnip, Cactus, Belladonna, Mushroom, Jade Vine) yeild 3,129 exp. Cactus (about 9 hrs) and Belladonna (about 4:40 hours) can be done about twice a day, and evil turnip done with belladonna twice a day, increases the exp to 4,325 exp per day. Muahrooms take about 3:40 to grow, so with up to 3 plantings a day, would increase the exp to 5,091.
This might not sound like a lot, but if you're to do the math, 6 x cactus spines @ approx. 4.9k ea = 29,400. 2 x evil turnips @ approx 4150 = 8,300. 3 mushroom plants per day is 18 mushrooms @ approx. 191 ea = 3,438. Since Nightshade (belladonna) is untradable, if you were to take the value of a weapon poison++ (approx 6.6k) and minus the other requirements (vial, 100 + poison ivy, 1250), 1,350 = 5250 potential value. Together, this has a potential of reaching 46,388gp per day, and for a very small time investment that you can easily fit into a herb run.
- Wildblood hops, using 3 patches, with an average harvest of, say, 28, would equal 2,253 exp. They only take just over an hour to grow, meaning you could do upwards of 5 harvests a day, making the daily exp 11,265.

Now, take all this optional exp into account. Bushes, 15,584; Specials 5,091; wildblood, 11,265 = an extra 31,940 exp per day. Every day for a week, would boost your weeks exp by 223,580 exp. Not sounding so bad after all, huh?

Mini Games
Vinesweeper


VINESWEEPER IS NOT A GOOD WAY TO TRAIN FARMING. :angry:

Nuff said. ^^

6Farming Guide Empty Re: Farming Guide Mon Oct 17, 2011 7:54 pm

Shad

Shad
I support 100%. My Farming guide is better though.

7Farming Guide Empty Re: Farming Guide Tue Oct 18, 2011 9:21 pm

Eshtaol

Eshtaol
Of course it is!
I just offer this as an alternative. Some people don't like weeds. Insane people, but they do exist.

8Farming Guide Empty Re: Farming Guide Tue Oct 18, 2011 9:22 pm

Warillusen

Warillusen
So, how many supporters are on your thread now Shad?

9Farming Guide Empty Re: Farming Guide Tue Oct 18, 2011 10:00 pm

Shad

Shad
More than 50.

10Farming Guide Empty Re: Farming Guide Wed Oct 19, 2011 9:55 pm

Fidde

Fidde
I feel like bumping the thread 8D

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